It’s time for another Top 10 Tuesday!!! For those of you who don’t know, Top 10 Tuesday is a weekly meme hosted by the folks over at The Broke and the Bookish! This week was a Father’s Day freebie! Now I don’t know if you remember my Mother’s Day TTT post, but I talked about books that my mom and I have recommended to each other because we’re both avid readers. Well, my dad is on the opposite side of the spectrum. He just doesn’t read, like at all…unless it’s a car/motorcycle manual or instructions. So I thought it would be fun to list books that I know my dad would probably love if he enjoyed reading. A.K.A. if/when they turn any of these books into films, he’s probably watch them.
A girl named Rose is riding her new bike near her home in Deadwood, South Dakota, when she falls through the earth. She wakes up at the bottom of a square hole, its walls glowing with intricate carvings. But the firemen who come to save her peer down upon something even stranger: a little girl in the palm of a giant metal hand. Seventeen years later, the mystery of the bizarre artifact remains unsolved—its origins, architects, and purpose unknown. Its carbon dating defies belief; military reports are redacted; theories are floated, then rejected. But some can never stop searching for answers. Rose Franklin is now a highly trained physicist leading a top secret team to crack the hand’s code. And along with her colleagues, she is being interviewed by a nameless interrogator whose power and purview are as enigmatic as the provenance of the relic. What’s clear is that Rose and her compatriots are on the edge of unraveling history’s most perplexing discovery—and figuring out what it portends for humanity. But once the pieces of the puzzle are in place, will the result prove to be an instrument of lasting peace or a weapon of mass destruction?
Kell is one of the last Antari—magicians with a rare, coveted ability to travel between parallel Londons; Red, Grey, White, and, once upon a time, Black. Kell was raised in Arnes—Red London—and officially serves the Maresh Empire as an ambassador, traveling between the frequent bloody regime changes in White London and the court of George III in the dullest of Londons, the one without any magic left to see. Unofficially, Kell is a smuggler, servicing people willing to pay for even the smallest glimpses of a world they’ll never see. It’s a defiant hobby with dangerous consequences, which Kell is now seeing firsthand. After an exchange goes awry, Kell escapes to Grey London and runs into Delilah Bard, a cut-purse with lofty aspirations. She first robs him, then saves him from a deadly enemy, and finally forces Kell to spirit her to another world for a proper adventure. Now perilous magic is afoot, and treachery lurks at every turn. To save all of the worlds, they’ll first need to stay alive.
In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he’s jacked into the virtual utopia known as the OASIS. Wade’s devoted his life to studying the puzzles hidden within this world’s digital confines, puzzles that are based on their creator’s obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. When Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade’s going to survive, he’ll have to win—and confront the real world he’s always been so desperate to escape.
When a woman is beheaded in a park outside Rome and her six-year-old son goes missing, the police unit assigned to the case sees an easy solution: they arrest the woman’s husband and await his confession. But the Chief of Rome’s Major Crimes unit doubts things are so simple. Secretly, he lures to the case two of Italy’s top analytical minds: Deputy Captain Colomba Caselli, a fierce, warrior-like detective still reeling from having survived a bloody catastrophe, and Dante Torre, a man who spent his childhood trapped inside a concrete silo. Fed through the gloved hand of a masked kidnapper who called himself “The Father,” Dante emerged from his ordeal with crippling claustrophobia but, also, with an unquenchable thirst for knowledge and hyper-observant capacities. All evidence suggests that the Father is back and active after being dormant for decades. Indeed, he has left tell-tale signs that signal he’s looking forward to a reunion with Dante. But when Columba and Dante begin following the ever-more-bizarre trail of clues, they grasp that what’s really going on is darker than they ever imagined.
Sonny Lofthus, in his early thirties, has been in prison for the last dozen years: serving time for crimes he didn’t commit. In exchange, he gets an uninterrupted supply of heroin—and the unexpected stream of fellow prisoners seeking out his uncanny abilities to soothe and absolve. His addiction started when his father committed suicide rather than be exposed as a corrupt cop, and now Sonny is the center of a vortex of corruption: prison staff, police, lawyers, a desperate priest—all of them focused on keeping him stoned and jailed, and all of them under the thumb of Oslo’s crime overlord, the Twin. When Sonny learns some long-hidden truths about his father he makes a brilliant escape, and begins hunting down the people responsible for the hideous crimes he’s paid for. But he’s also being hunted, by the Twin, the cops, and the only person who knows the ultimate truth that Sonny is seeking. The question is, what will he do when they’ve cornered him?
The Isles of Los Angeles 2089: humanity is addicted to technology. Getting a virtual buzz is the only thing left to live for, and gangsters run it all. Who do these gangsters turn to when they need their rule enforced? Constables Led Dent and Debbie Decay are about to be given a job that will force them out of the familiar squalor of LA and into the last tech-less country on Earth: The Garden Nation of Tokyo.
In this world he’s woken up to, Jason’s life is not the one he knows. His wife is not his wife. His son was never born. And Jason is not an ordinary college physics professor, but a celebrated genius who has achieved something remarkable. Something impossible. Is it this world or the other that’s the dream? And even if the home he remembers is real, how can Jason possibly make it back to the family he loves? The answers lie in a journey more wondrous and horrifying than anything he could’ve imagined—one that will force him to confront the darkest parts of himself even as he battles a terrifying, seemingly unbeatable foe. From the author of the bestselling Wayward Pines trilogy, Dark Matter is a brilliantly plotted tale that is at once sweeping and intimate, mind-bendingly strange and profoundly human—a relentlessly surprising science-fiction thriller about choices, paths not taken, and how far we’ll go to claim the lives we dream of.
No one knows exactly when it began or where it originated. A terrifying new plague is spreading like wildfire across the country, striking cities one by one: Boston, Detroit, Seattle. The doctors call it Draco Incendia Trychophyton. To everyone else it’s Dragonscale, a highly contagious, deadly spore that marks its hosts with beautiful black and gold marks across their bodies—before causing them to burst into flames. Millions are infected; blazes erupt everywhere. There is no antidote. No one is safe. Harper Grayson, a compassionate, dedicated nurse as pragmatic as Mary Poppins, treated hundreds of infected patients before her hospital burned to the ground. Now she’s discovered the telltale gold-flecked marks on her skin. When the outbreak first began, she and her husband, Jakob, had made a pact: they would take matters into their own hands if they became infected. To Jakob’s dismay, Harper wants to live—at least until the fetus she is carrying comes to term. At the hospital, she witnessed infected mothers give birth to healthy babies and believes hers will be fine too. . . if she can live long enough to deliver the child. Convinced that his do-gooding wife has made him sick, Jakob becomes unhinged, and eventually abandons her as their placid New England community collapses in terror. The chaos gives rise to ruthless Cremation Squads—armed, self-appointed posses roaming the streets and woods to exterminate those who they believe carry the spore. But Harper isn’t as alone as she fears: a mysterious and compelling stranger she briefly met at the hospital, a man in a dirty yellow fire fighter’s jacket, carrying a hooked iron bar, straddles the abyss between insanity and death. Known as The Fireman, he strolls the ruins of New Hampshire, a madman afflicted with Dragonscale who has learned to control the fire within himself, using it as a shield to protect the hunted . . . and as a weapon to avenge the wronged.
This morning, Kady thought breaking up with Ezra was the hardest thing she’d have to do. This afternoon, her planet was invaded. The year is 2575, and two rival megacorporations are at war over a planet that’s little more than an ice-covered speck at the edge of the universe. Too bad nobody thought to warn the people living on it. With enemy fire raining down on them, Kady and Ezra—who are barely even talking to each other—are forced to fight their way onto an evacuating fleet, with an enemy warship in hot pursuit. But their problems are just getting started. A deadly plague has broken out and is mutating, with terrifying results; the fleet’s AI, which should be protecting them, may actually be their enemy; and nobody in charge will say what’s really going on. As Kady hacks into a tangled web of data to find the truth, it’s clear only one person can help her bring it all to light: the ex-boyfriend she swore she’d never speak to again.
Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar?
There you have it! 10 books that I’m sure my Dad would probably love if he was a reader!
Thank you for reading!